Monday, July 18, 2011

Work: Cave II

We later had to do another project in which we were to create another cave, but actually texture the models.

Programs Used:

  • AutoDesk 3DS Max
  • Photoshop CS5
The textures are based of pictures provided by Carnegie Mellon University.






Work: Cave

One of the first 3D design projects we had was to design a 3D cave/basement telling a story. No outside sources, everything had to be created by us.

I am a programmer, so starting to make real-life things from boxes and circles was a new concept :) but I'm getting there.




These are some renders from my 3D cave, telling the story after a party.
All these models where made with the AutoDesk 3DS Max 2012.

Saturday, July 16, 2011

CMU Update!

So, its been quite a while since my last update. My camp is pretty much half-way done, so it was a must to post an update!

Although I am a programmer and my focus for this camp is programming, every students still gets to take the 3 crucial classes for the game industry. Game Design, Programming, and Art.

Game Design: creating terrains, controlling the player's decisions, psychology (yep xD), as well as basic game creation

Art: 3D modeling (mainly using AutoDesk 3ds Max), and texturing (Photoshop CS5)

Programming: actual coding behind games, create finite state machines, game engines.

In programming (which I have Mondays, Wednesdays, and Fridays) we use either Python together with the Panda3D engine (created by Disney, but currently maintained by Carnegie Mellon's ETC), or Javascript through Unity3D's engine.

Overall all the classes are great. They are fun (especially when programmers try to draw xD), interesting, and challenging.  The teachers and professors are great people, and are very helpful.